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WARNING: Some of the creatures in this mod are really hard. This goes over creatures removed, creatures renamed and creatures left unchanged. rar, there is a list of included changes. Mr House says cats are extinct, but House lives in a tube disconnected from everyone else and is known to be a bit of an idiot sometimes. Also, before someone complains about cats, we have the quest with Cuddle and that dude with a pet cat in Fallout 2 and we see them all over the Commonwealth in 4. Such as irradiated cougars existing given that we see coyotes and irradiated dogs everywhere. I kept creatures that had either appeared in previous Fallout titles or seemed lore-plausible. Shitposting Descriptions of my Herculean Deed aside, as you probably gathered this removes creatures I considered to be immersion-breaking from Monster Mod and Monster Mod - Additions as well as renaming some that had immersion-breaking names. And hopefully it will prove useful to others. So, with all my power I took upon the leviathan task of.pressing the delete key several times and renaming a few entries in the GECK! I know, the skill required is unfathomable. I don't know why, but this was quite troubling. For many years this mod was a staple in my load order.īut.tragedy! Dismay! Despair! For some reason, recently, Monster Mod - Wasteland Edition was axed from the Nexus. Such was the case with Monster Mod - Wasteland Edition.
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Luckily though, users usually modified these mods to make them fall within the lore a bit better.
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Such as the T-800s or LMG-wielding geckos from our very own Monster Mod. Though often these mods seemed to contain creatures that.didn't exactly fit within the established world and lore. So the modding community picking up the slack was always nice. I feel like enemy variety, even if only visual, is extremely important and often neglected by developers. I've always loved monster mods for games.
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