krutobrains.blogg.se

Fallout new vegas type n
Fallout new vegas type n





There are 5 possible endings with hundreds of variations, if you count the DLC.

fallout new vegas type n

  • Weaker storyline, but better choices: 4 major factions you can side with, and you can destroy them all if you want to.
  • It continues the classic Fallout games and it's more of a apocalyptic western than pure post-apocalypse.
  • Worse atmosphere: New Vegas is post-fallout-post-apocalyptic, taking its inspiration from late 1970's movies such as “A Boy and His Dog” and “Mad Max”.
  • Fallout 3 loses the morality contest because it goes for the black&white approach, where you gather the forces of all that is good and beat the sh!t out of all that is evil.
  • Also check out 40 Fun Things to do in Fallout 3 (Before you Die).
  • Fresh combat system, excellent weapons, especially after the "Operation Anchorage" add-on.
  • Megaton (built around a dormant, radiation-leaking, nuclear bomb), Little Lamplight ( built near a nest of insanely strong super mutants). You can't even join the Enclave for crying out loud! Or destroy BOTH the Enclave and Brotherhood of Steel.

    fallout new vegas type n

  • Fewer choices, Fallout 3 being too restrictive.
  • Yeah, I know you can do it if you have the “Broken Steel” add-on, but since Fallout is an RPG with emphasis on choices, this option should have been in the main game!
  • Powerful storyline - well except the ending where I don't understand why can't I send my radiation-immune friends to activate the purifier? It's an easy job for them after all and everybody can walk out happy.
  • Better atmosphere: Fallout 3 is modern post-apocalyptic and feels like “The Book of Eli” & “Oblivion”.
  • SArchiveList=ArchiveInvalidationInvalidated!.bsa, Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa, Fallout - Misc.bsaĪpparently my Archive invalidation wasn't installed to my FNV folder and my FMM was only reading from my FO3 folder, so I had to manually install it and modify the ini file to reflect the changes, Hopefully this helps someone else with the same problem.Įdited by Drithe, 03 March 2011 - 11:18 AM. Added the ArchiveInvalidationInvalidated!.bsa to the last Archive instruction of the ini file so it looks like this by doing the following Ĭopied ArchiveInvalidationInvalidated!.bsa from my Fallout 3/data directory to Fallout New Vegas/Data folder and opened FalloutPrefs.ini for FNV in notepad. The game is fully patched to my knowledge and what I don't understand is why the modded game is using the base archive files after they are invalidated and replaced.įixed I found a solution. It works fine with FO3, but when I run FNV it doesn't seem to acknowledge the fact that it's archive is invalidated even when the mod files state that archive invalidation is installed and working properly. My main problem, I believe, is my archive invalidation validation. I also have this problem and I have tried several mods from the FNV file area, I even tried FO3 converted to NV file sets and the problem still persists.







    Fallout new vegas type n